Search found 8 matches

by Mark Kusiak
Sat May 18, 2019 3:48 am
Forum: Simulator Platforms
Topic: FSX FSX_SE and P3D SODE Jetways in GSXv2 and ORBX VECTOR
Replies: 1
Views: 10

Re: FSX FSX_SE and P3D SODE Jetways in GSXv2 and ORBX VECTOR

Unfortunately, disabling GSXv2 looses all the neat stuff done with GSX with support air and other items that GSX put into the jetway rework. GSXv2 allows you to enable or disable the SODE jetway support, where ORBX loads them by default and has no way to disable them that I know of. I have asked if ...
by Mark Kusiak
Sat May 18, 2019 3:11 am
Forum: Simulator Platforms
Topic: FSX FSX_SE and P3D SODE Jetways in GSXv2 and ORBX VECTOR
Replies: 1
Views: 10

FSX FSX_SE and P3D SODE Jetways in GSXv2 and ORBX VECTOR

There is a problem with SODE Jetways in both FSX and P3D where jetways will appear "floating" in scenery. This problem is identified on the ORBX forum as a cross-configuration of SODE jetways in both addons. If you are experiencing the problem, you must disable SODE Jetways in either the ORBX VECTOR...
by Mark Kusiak
Tue May 14, 2019 11:30 pm
Forum: Simulator Platforms
Topic: Flight Simulator "DEFAULT" Air Traffic Control
Replies: 2
Views: 29

Flight Simulator "DEFAULT" Air Traffic Control

There has been allot of discussion on flight simulators and the Air Traffic Control (ATC) that is provided with them. I wish to try and document the general issues and concerns regarding ATC and how it is implemented in all flight simulation packages. To say the least, new flight simulation enthusia...
by Mark Kusiak
Fri Feb 22, 2019 6:05 pm
Forum: FSX/FSX_SE
Topic: Milviz stops FSX Development
Replies: 6
Views: 964

Re: Milviz stops FSX Development

I don't know if this is the end of FSX, as it appears that MILVIS is making a productivity decision. They are betting pretty hard on the bet that everyone is jumping into 64 bit simulators at break-neck speed. MilVis stuff is really cool, but they are not big enough to force people off FSX. PMDG, an...
by Mark Kusiak
Sun Jan 27, 2019 10:39 pm
Forum: X-Plane_10/X-Plane_11
Topic: X-Plane 11 Scenery Modification processes and tools
Replies: 2
Views: 614

X-Plane 11 Scenery Modification processes and tools

Just an FYI, it looks like the user community for X-Plane is beginning to make some moves in the area of scenery modification. Here is a link to a discussion on editing scenery for X-Plane..... https://forums.x-plane.org/index.php?/forums/topic/81152-the-x-plane-full-visual-mesh-editor-mesh-remexe/ ...
by Mark Kusiak
Fri Jan 04, 2019 5:26 pm
Forum: FSX/FSX_SE
Topic: FSX_SE Community Information
Replies: 0
Views: 326

FSX_SE Community Information

For those considering FSX_SE as a simulator package, Steam offers a "community" that has allot of information and discussion about the simulator. The steam site allows access to the information so that you can see and evaluate what is available and what the current discussion, concerning the simulat...
by Mark Kusiak
Sun Oct 21, 2018 7:46 pm
Forum: X-Plane_10/X-Plane_11
Topic: Modifying Aircraft Liveries for XPlane
Replies: 0
Views: 422

Modifying Aircraft Liveries for XPlane

Modification of X-Plane liveries can be accomplished through the use of Photo Shop or GIMP as the texture files are .PNG files. They do not need to be converted from .dds textures for modification with a editing program. According to YouTube videos on the subject, the process for modifying X-Plane a...
by Mark Kusiak
Sun Oct 21, 2018 6:32 pm
Forum: Simulator Platforms
Topic: New forum on Simulator Packages
Replies: 3
Views: 1563

New forum on Simulator Packages

I have created a new forum topic on Simulator packages to allow for the information on Simulators to be segregated and placed in a known spot. I will be moving applicable posts here as they are found so that we can start to build a compendium of information on each flight simulator package that we u...