X-Plane 11 Scenery Modification processes and tools

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Mark Kusiak
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X-Plane 11 Scenery Modification processes and tools

Post by Mark Kusiak » Sun Jan 27, 2019 10:39 pm

Just an FYI, it looks like the user community for X-Plane is beginning to make some moves in the area of scenery modification.

Here is a link to a discussion on editing scenery for X-Plane.....

https://forums.x-plane.org/index.php?/f ... sh-remexe/

Added tools here; https://developer.x-plane.com/tools/

PPL, Single Engine Land, FSX_SE, ASN, REX Soft Clouds, iFly, PMDG, FSCommander

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Re: X-Plane 11 Scenery Modification processes and tools

Post by BobSturm » Mon Jan 28, 2019 12:41 am

Thanks for the link Mark. Looks like that discussion is for Mesh only. Too complex for me. Here is a link for the forum pertaining to the Airport Scenery development: primarily the use of WED and Overly Editor: https://forums.x-plane.org/index.php?/f ... ent-forum/
Also, for those looking for updated airports, go to Scenery Gateway. There are hundreds of airport sceneries available here for free:
Bob Sturm
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Re: X-Plane 11 Scenery Modification processes and tools

Post by WWA2660 » Sat Feb 09, 2019 4:33 pm

+1 on gateway...

The gateway scenery rolls into the next release of X-Plane and you can see if a particular airport update is already included in your X-Plane version. If it isn't just download it and put it in the custom scenery directory, if it is then you don't need to download anything ;-)

I go through my custom scenery directory from time to time and remove airports that are already in the current X-Plane version I'm flying. Although I haven't had any conflict issues.

Scott Robinson, WWA2660, Director Flight Operations WWAK, HM Calgary Hub

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