Search found 117 matches
- Fri Nov 07, 2025 8:53 pm
- Forum: X-Plane 11 and 12
- Topic: X-Plane 12.3.0 Offical release
- Replies: 1
- Views: 2640
Re: X-Plane 12.3.0 Offical release
I upgraded last evening. 
- Sat Jul 26, 2025 5:38 pm
- Forum: X-Plane 11 and 12
- Topic: Updating Hubs for XP12.2
- Replies: 2
- Views: 24211
Re: Updating Hubs for XP12.2
They did a nice job with the clouds and low visibility in this update. Much more realistic than in previous versions.
- Sat Jul 26, 2025 1:00 pm
- Forum: X-Plane 11 and 12
- Topic: Updating Hubs for XP12.2
- Replies: 2
- Views: 24211
Updating Hubs for XP12.2
With the release of 12.2 I have resumed updating the WestWind Hubs. There is not likely to be any major changes. The new release includes additional assets (scenery objects) which will allow for additional eye candy. There will likely be some corrections that were missed the first time around. It wi...
- Fri Jul 04, 2025 2:34 pm
- Forum: X-Plane 11 and 12
- Topic: X-Plane 12.2.0 Offical release
- Replies: 8
- Views: 32954
Re: X-Plane 12.2.0 Offical release
Based on this, maybe I should hold off on updating any more of our XP12 hub airports until this release.Sean McConnell WWA659 wrote: ↑Fri Jul 04, 2025 2:28 pm I know you do not use betas, but here is a preview of what is coming for 12.2.1
- Fri Jul 04, 2025 12:45 am
- Forum: X-Plane 11 and 12
- Topic: X-Plane 12.2.0 Offical release
- Replies: 8
- Views: 32954
Re: X-Plane 12.2.0 Offical release
???Sean McConnell WWA659 wrote: ↑Wed Jul 02, 2025 3:21 pm BTW, Bob, have you switched over to the X-Plane Identity yet?
- Tue Jul 01, 2025 3:05 pm
- Forum: X-Plane 11 and 12
- Topic: X-Plane 12.2.0 Offical release
- Replies: 8
- Views: 32954
Re: X-Plane 12.2.0 Offical release
I don't do betas, but I have upgraded to the lates release. Always hoping to see more scenery objects with new releases, but not this time.
- Fri May 24, 2024 1:28 pm
- Forum: X-Plane 11 and 12
- Topic: X-Plane 12.1.0 beta
- Replies: 2
- Views: 59725
X-Plane 12.1.0 beta
Is anyone using the X-Plane 12.1.0 beta version? Opinions? From the few reviews and forum posts I have read, it is looking good. I'm excited to get the final release. I would run the beta but being I am doing scenery work, there may be some compatibility issue within the scenery, especially if I use...
- Mon Jan 01, 2024 4:37 pm
- Forum: X-Plane 11 and 12
- Topic: Coordinated Turn realism
- Replies: 7
- Views: 125969
Re: Coordinated Turn realism
Thanks Sean. I'll have to put some thought into that to try to understand exactly what it is saying. As for the Cessna 337, it may just be that aircraft. I'll have to try a default aircraft to see how it reacts.
- Sat Dec 30, 2023 2:44 am
- Forum: X-Plane 11 and 12
- Topic: Coordinated Turn realism
- Replies: 7
- Views: 125969
Re: Coordinated Turn realism
None of the big jets I fly (747, 757, MD-11F, Md-80) require rudder input for turns. i got the pedals for better ground control during take off and landing. I rarely fly light aircraft, but I did get two during the Christmas sales: tha Aerostar 600P and the Cessna 337. It is when I took the 337 for ...
- Thu Dec 28, 2023 7:26 pm
- Forum: X-Plane 11 and 12
- Topic: Coordinated Turn realism
- Replies: 7
- Views: 125969
Coordinated Turn realism
I just recently purchased rudder pedals. In attempting to use them, as I learned in real aircraft, to keep the ball centered in the turn and bank indicator, I notice that it really makes little or no difference. The simulator appears to make coordinated turns without rudder pedal input. Am I missing...