Search found 117 matches

by BobSturm
Fri Nov 07, 2025 8:53 pm
Forum: X-Plane 11 and 12
Topic: X-Plane 12.3.0 Offical release
Replies: 1
Views: 2640

Re: X-Plane 12.3.0 Offical release

I upgraded last evening. :thumbup:
by BobSturm
Sat Jul 26, 2025 5:38 pm
Forum: X-Plane 11 and 12
Topic: Updating Hubs for XP12.2
Replies: 2
Views: 24211

Re: Updating Hubs for XP12.2

They did a nice job with the clouds and low visibility in this update. Much more realistic than in previous versions.
by BobSturm
Sat Jul 26, 2025 1:00 pm
Forum: X-Plane 11 and 12
Topic: Updating Hubs for XP12.2
Replies: 2
Views: 24211

Updating Hubs for XP12.2

With the release of 12.2 I have resumed updating the WestWind Hubs. There is not likely to be any major changes. The new release includes additional assets (scenery objects) which will allow for additional eye candy. There will likely be some corrections that were missed the first time around. It wi...
by BobSturm
Fri Jul 04, 2025 2:34 pm
Forum: X-Plane 11 and 12
Topic: X-Plane 12.2.0 Offical release
Replies: 8
Views: 32954

Re: X-Plane 12.2.0 Offical release

Sean McConnell WWA659 wrote: Fri Jul 04, 2025 2:28 pm I know you do not use betas, but here is a preview of what is coming for 12.2.1
Based on this, maybe I should hold off on updating any more of our XP12 hub airports until this release.
by BobSturm
Fri Jul 04, 2025 12:45 am
Forum: X-Plane 11 and 12
Topic: X-Plane 12.2.0 Offical release
Replies: 8
Views: 32954

Re: X-Plane 12.2.0 Offical release

Sean McConnell WWA659 wrote: Wed Jul 02, 2025 3:21 pm BTW, Bob, have you switched over to the X-Plane Identity yet?
???
by BobSturm
Tue Jul 01, 2025 3:05 pm
Forum: X-Plane 11 and 12
Topic: X-Plane 12.2.0 Offical release
Replies: 8
Views: 32954

Re: X-Plane 12.2.0 Offical release

I don't do betas, but I have upgraded to the lates release. Always hoping to see more scenery objects with new releases, but not this time.
by BobSturm
Fri May 24, 2024 1:28 pm
Forum: X-Plane 11 and 12
Topic: X-Plane 12.1.0 beta
Replies: 2
Views: 59725

X-Plane 12.1.0 beta

Is anyone using the X-Plane 12.1.0 beta version? Opinions? From the few reviews and forum posts I have read, it is looking good. I'm excited to get the final release. I would run the beta but being I am doing scenery work, there may be some compatibility issue within the scenery, especially if I use...
by BobSturm
Mon Jan 01, 2024 4:37 pm
Forum: X-Plane 11 and 12
Topic: Coordinated Turn realism
Replies: 7
Views: 125969

Re: Coordinated Turn realism

Thanks Sean. I'll have to put some thought into that to try to understand exactly what it is saying. As for the Cessna 337, it may just be that aircraft. I'll have to try a default aircraft to see how it reacts.
by BobSturm
Sat Dec 30, 2023 2:44 am
Forum: X-Plane 11 and 12
Topic: Coordinated Turn realism
Replies: 7
Views: 125969

Re: Coordinated Turn realism

None of the big jets I fly (747, 757, MD-11F, Md-80) require rudder input for turns. i got the pedals for better ground control during take off and landing. I rarely fly light aircraft, but I did get two during the Christmas sales: tha Aerostar 600P and the Cessna 337. It is when I took the 337 for ...
by BobSturm
Thu Dec 28, 2023 7:26 pm
Forum: X-Plane 11 and 12
Topic: Coordinated Turn realism
Replies: 7
Views: 125969

Coordinated Turn realism

I just recently purchased rudder pedals. In attempting to use them, as I learned in real aircraft, to keep the ball centered in the turn and bank indicator, I notice that it really makes little or no difference. The simulator appears to make coordinated turns without rudder pedal input. Am I missing...